
I think both aspects are important for the future of VR-making it accessible on lower-end hardware allows more people to use it, and making it possible to run higher resolution than is currently achievable opens up great possibilities for high-end hardware. I find it encouraging that they were able to run the Nvidia funhouse demo at a steady 90 fps on an under-spec'ed laptop with foveated rendering active. This article will introduce you to the most important features of the WorldViz VR Eye Tracking Analytics Lab and show you how you can easily modify the included template to use your own 3D assets.
VIVE EYE TRACKING PRO
Capture and analyze visual attention using heatmaps, gaze replays, and areas of interest (AOI) output metrics such as time to first fixation & time. Tags: eye tracking, eye tracking experiment, eyetracking, vive pro eye. Foveated rendering means better quality with whatever GPU you use The gains should be observed at both the high and low ends of consumer GPU's. The iMotions VR Eye Tracking Module allows for eye tracking data collection, visualization, and analysis in virtual environments using the HTC Vive Pro Eye and Varjo VR-2 eye tracking headsets.
VIVE EYE TRACKING INSTALL
You can also click here to download and install the runtime software. The VIVE Eye and Facial Tracking SDK include the required runtime which runs in the notification tray to show the current eye tracking status for VIVE Pro. I'm more interested in the idea that high spec machines will be able to surpass current limitations with this technology. The VIVE Eye and Facial Tracking SDK and runtime can be downloaded from the Developer Center. I suppose this is because they are trying to define their consumer based on existing HMD's - as an add-on manufacturer. I find it interesting that they describe Foveated rendering as way of running the Vive (or Rift) on lower spec machines. N.B: HTC Vive's "Eye Tracking" system is not compatible with all contents.If nothing else this is a step in the right direction, just like the wireless kits. Graphics card: NVIDIA GTX 970 / AMD R9 290 (equivalent or higher) Fove is selling a development kit of their VR headset with inbuilt eye-tracking.

Sharper imagesĮye tracking can optimize your graphics card's resources and give all the power to the viewing areas for sharper images.

You just have to aim with your eyes to trigger a movement or action in VR.

Covers HP Reverb HTC VIVE HTC VIVE Cosmos Lenses adapters Oculus GO.

Your movements in Virtual Reality will be faster and more intuitive than ever.ĭepending on the content, your controllers will no longer be needed. The swappable battery design allows easy charging for Tobii Eye Tracker 5 is the. The HTC Vive Pro Eye embeds new Leds sensors around its lenses that analyze the movements of your eyes for the most intuitive navigation possible.
